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Frédéric Simon
Frédéric Simon
Art Director on "Pilo and the Holobook"
Nevers, France

About

2D Game Artist and Illustrator. I love to work with teams that aim for handcrafted and fun experiences in their projects. Let's get in touch !

Skills

UnityConcept ArtIllustration2D Animation2D Game Art2D UIGame Design

Software proficiency

Photoshop
Photoshop
Unity
Unity
Procreate
Procreate

Experience

  • Art Director at Team Pilio
    November 2021 - Present

    Art Director and Principal Artist on Pilo and the Holobook

    https://pilo-game.com

  • Lead 2D Artist at Rovio Entertainment
    June 2021 - November 2021

  • Senior Game Artist at Rovio Entertainment
    Stockholm, Suède
    March 2019 - June 2021

  • Freelance 2D Artist and Illustrator at Freelance
    France
    May 2018 - December 2018

    Worked for several clients around the world : Ankama, Doppler Hat Games, Lumen and many more !

    Concept art and illustration for books, videogames and boardgames.

    Let's get in touch !

  • Game Artist & Co-Founder at Le Studio des Ténèbres
    September 2015 - February 2019

    Indie games !

  • Senior 2D Artist / Illustrator at Team8 Studio
    Lyon, France
    June 2017 - January 2018

    Team8 needed a versatile artist to boost the visual quality of their first game. The mission included several tasks such as character design, asset production, 2D animation and logic (animators), VFX and also UI conception and integration for a release in December 2017.

  • Art Director / Visual Developer at NoHuman Studio
    April 2016 - October 2016

    - Art direction on iOS/Android app

    - Integration on Unity (GPE and UI)

    - Visual development/Art Direction for an undisclosed IP

  • 2D Environment Artist at NostalgiCO
    France
    September 2015 - July 2016

    Cryamore (indie game) - published by Atlus

    - Define art direction for 2D environments

    - Paint environments textures and props

  • Lead 2D Artist at NoHuman Studio
    November 2014 - October 2015

    - Define art direction and manage the 2D art team

    - Create concept arts, assets and illustrations for mobile and web games

    - Manage the art resource and optimize on Unity 5

    - Work closely with the game design team and provide a bottom-up approach to game art

  • 2D Artist at Cuve Games
    February 2013 - November 2014

    - Define art direction and manage 2D artists

    - Paint concept arts and props, ingame illustrations and marketing assets

    - Production of 2D game assets: characters, monsters, landscapes and UI

  • Junior 2D Artist at Polm Studio
    December 2011 - February 2013

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